//--------------------------------------------------------------------------------------
#include "shapes_lo2/Round_Cylinder_Tube.inc"
//--------------------------------------------------------------------------------------
object{ Round_Cylinder_Tube (    <0,0,0> , // A, // start point,
                                 <0,1.5,0> , // B, // end point,
                                 0.45, // major radius,
                                 0.07, // minor radius, edge radius,
                                 1, // Filled, // 1 = filled,  0 = open tube
                                 0  //UseMerge  - use merge for transparent materials
                              ) //------------------------------------------------------ 
         texture {
             pigment{ color rgb<1,1,1> }
             finish { phong 0.1  }
           } // end of texture
        scale <1,1,1>*1
        rotate<0,0,0>
        translate<0.00,0.00, 0.00>
      }
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------

